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| Year: |
1985-1987 |
| Software: |
Splined Surfaces, Phone Shader - SRKeith |
| Hardware: |
Raster Graphics 6500 Graphics Terminal, Dual 68000 UNIX system, C Language, Data Tablet |
| Title: |
Bezier Spline, Phong Rendering |
| Comments: |
This display shows a 4x4 bezier spline rendered using the Phong shader I wrote. It took approximately 5 minutes to render this simple image; the Gouraud shader only took 30 seconds ro render the same image. |
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