Year: 1985-1987
Software: Splined Surfaces, Phone Shader - SRKeith
Hardware: Raster Graphics 6500 Graphics Terminal, Dual 68000 UNIX system, C Language, Data Tablet
Title: Bezier Spline, Phong Rendering
Comments: This display shows a 4x4 bezier spline rendered using the Phong shader I wrote. It took approximately 5 minutes to render this simple image; the Gouraud shader only took 30 seconds ro render the same image.