VG 3302
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Software Development for Game and Animation
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Texts - Required
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- Computer Graphics Using Open GL
- Author: F.S. Hill, Jr.
- Publisher: Pearson Education
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- OpenGL Programming Guide, 3rd Edition optional
- Authors: Mason Woo et al.
- Publisher: Addison Wesley
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Course Description
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In this course students learn to develop scripts and plug-ins used for game and animation. Such scripts and plug-ins are intended to enhance the modeling, animation, and other game features in 3D software packages. Students also learn to use standard graphics libraries. |
Prerequisites:
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VG2220 Database Concepts & Software Development. Strong foundation in Computer Science. Knowledge of the C++ language. The reading assignments in the texts are very important, and should be completed before coming to class. You will be provided other materials to examine for the class. The reading assignments will closely follow the class schedule. This is a relatively intense class, and includes an extensive and broad number of concepts to learn, and implement, in the homework assignments. A considerable amount of independent computer laboratory time will be required to accomplish the homework assignments. The student will need to stay on top of the readings and homework assignments, or the student will rapidly fall behind in the class. |
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